<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Locksmith Devlog - itch.io</title><link>https://polyakovin.itch.io/locksmith</link><description>Tactile incremental lockpicking noir for PlayDate</description><item><guid>https://polyakovin.itch.io/locksmith/devlog/1554164/safe-cracker-what-a-difference-a-few-days-makes</guid><title>Safe Cracker — What a difference a few days makes</title><link>https://polyakovin.itch.io/locksmith/devlog/1554164/safe-cracker-what-a-difference-a-few-days-makes</link><pubDate>Mon, 15 Jun 2026 01:55:43 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3ODc4MjE4LnBuZw==/400x224%23c/ichXxJ.png"/><p>Last time I showed Safe Cracker, it was a single lock mechanism with a timer. You picked pins and that was it. The game has changed a lot since then. From one screen to a full sequence The original bu...</p>]]></description></item><item><guid>https://polyakovin.itch.io/locksmith/devlog/1549245/when-ai-refused-to-help-me-pick-locks</guid><title>When AI Refused to Help Me Pick Locks</title><link>https://polyakovin.itch.io/locksmith/devlog/1549245/when-ai-refused-to-help-me-pick-locks</link><pubDate>Tue, 09 Jun 2026 22:52:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3Nzc2NDYwLnBuZw==/400x224%23c/M%2Bmy6f.png"/><p>The game got a major visual upgrade this week. We added a proper background — a detailed cross-section of a pin tumbler lock — and spent the session making everything fit it perfectly. What change...</p>]]></description></item></channel></rss>