Devlog
- June 15, 2026 by polyakovin#gamedev, #PlayDate, #indiedev, #gamedesign, #pixelart, #lockpicking, #crank, #ditheringLast time I showed Safe Cracker, it was a single lock mechanism with a timer. You picked pins and that was it. The game has changed a lot since then. From one screen to a full sequence The original bu... Continue reading

- June 09, 2026 by polyakovin#PlayDate, #gamedev, #indiedev, #gamedesign, #pixelart, #aseprite, #lockpickingThe game got a major visual upgrade this week. We added a proper background — a detailed cross-section of a pin tumbler lock — and spent the session making everything fit it perfectly. What change... Continue reading

